Gaming, Esports, & Social Media
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Esports Finance & League Stability
Are Rainbow Six Siege Esports in trouble?
Feb 7, 2021
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cashflo
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January 2021
6 Brand Activations in Esports
A breakdown of good and bad brand activations.
Jan 13, 2021
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cashflo
August 2020
Gamers Guide to Strength and Fitness
Being strong > Being weak & Being strong with little extra fat > just being strong
Aug 5, 2020
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cashflo
July 2020
Games and Audience
What does a game say about the people who play it and consume content around it?
Jul 23, 2020
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cashflo
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Content Creators and Organizations
Exposure bucks, ROI, and relationships
Jul 14, 2020
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cashflo
3
Esports
Welcome to Three Stacks of High Society by me, cashflo.
Jul 5, 2020
2
December 2018
Esports Management — Chapter 4 — Social Media
In this series, I’m going to discuss the different aspects of an Esports Organization’s business model, why it’s important, and the way I…
Dec 23, 2018
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cashflo
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Esports Management — Chapter 3 — GFX
In this series, I’m going to discuss the different aspects of an Esports Organization’s business model, why it’s important, and the way I…
Dec 10, 2018
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cashflo
November 2018
Esports Management — Chapter 2 — Video
In this series, I’m going to discuss the different aspects of an Esports Organization’s business model, why it’s important, and the way I…
Nov 27, 2018
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cashflo
Esports Tacticool — Chapter 1 — Website
In this series, I’m going to discuss the different aspects of an Esports Organization’s business model, why it’s important, and the way I…
Nov 18, 2018
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cashflo
August 2018
What do Esports Orgs Actually Do?
Disrupt Gaming is approximately six months into its lifespan. On one hand this is an accomplishment in and of itself because I’ve watched…
Aug 30, 2018
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cashflo
2
July 2018
Esports Photography: Kenny Matz
As we’ve all heard by now, Content is King. This is especially true in the world of Esports where audiences aren’t only interested in…
Jul 27, 2018
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cashflo
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